Real Time Scene| Gremlin Baby

|Real Time Game Scene|
A full character and environment for use in a real time game engine, rendered in Marmoset Toolbag.
Was designed to be a full scene which could be apart of a game. Adding the scrolling menu animation to showcase this.
High poly Character and Environment models created in Zbrush and 3Dsmax.
Textures created in Substance Painter
| Technical |
16k tris for Character - 1 Main texture sheet for body - Texture set for eyes
100k tris for Environment - 2 Main trim sheets (Concrete/Wood) - Varying unique prop texture sets
Basic Animation Morph Targets for character created.
I also created a custom shader to support RGB masking, in which a colour and roughness values can be defined. I will share this shader shortly.

Lighting Variations

Lighting Variations

'In Game' Menu Mock Up Anim

'In Game' Menu Mock Up Anim

'In Game' Menu Mock Up Anim

Morph Target Examples

Lit/Wire/Shaded

Lit/Wire/Shaded

Examples of RBG Mask Shader On/Off. Will be shared shortly

Examples of RBG Mask Shader On/Off. Will be shared shortly