|Real Time Game Scene|
A full character and environment for use in a real time game engine, rendered in Marmoset Toolbag.
Was designed to be a full scene which could be apart of a game. Adding the scrolling menu animation to showcase this.
High poly Character and Environment models created in Zbrush and 3Dsmax.
Textures created in Substance Painter
| Technical |
16k tris for Character - 1 Main texture sheet for body - Texture set for eyes
100k tris for Environment - 2 Main trim sheets (Concrete/Wood) - Varying unique prop texture sets
Basic Animation Morph Targets for character created.
I also created a custom shader to support RGB masking, in which a colour and roughness values can be defined. I will share this shader shortly.
'In Game' Menu Mock Up Anim
'In Game' Menu Mock Up Anim
'In Game' Menu Mock Up Anim
Morph Target Examples