Wanderer

Character to practice Marvelous Designer as well as to start and finish a full figure. A lot has been learned, but also a lot to improve.

Texturing in Substance Painter, material/shader work done in 3Dsmax. Ground texture done in Substance Designer.
Vray 3DSMax was used to render, with Photoshop for some colour correction and post.

GIF render inspired by 'Ian Spriggs'

GIF render inspired by 'Ian Spriggs'

Early test rendering and exploration

Early test rendering and exploration

Early test rendering and exploration

Early test rendering and exploration

Early test rendering and exploration

Early test rendering and exploration

Marmoset render for props.

Marmoset render for props.

Close up Vray head render.

Close up Vray head render.

Zbrush screen grab from multiple angles.

Zbrush screen grab from multiple angles.

Zbrush screen grab for variations of mask and beanie.

Zbrush screen grab for variations of mask and beanie.