|Real Time Game Scene|
A full environment for use in a real time game engine, rendered in Unreal 4.
--Backstory | The secluded, decommissioned rehab center that is currently being used as a testing ground for new drugs and mind altering practices and methods for a secured project has not checked in for the past month. Go in and find out the reason why--
I created this to improve my skills and workflows, with the intention of being a high standard. It was a fantastic learning experience and I would have done several things differently, but I am fairly happy with the end result. Some assets vary in polish and quality, my main focus was getting a whole scene together without worrying about details that would be overlooked.
You can grab the UE4 Project here! https://www.artstation.com/a/37976497
Hopefully this can be helpful to artists to explore and lookover the project.
Everything was created by myself, apart from some of the decals and textures that were sourced from the internet/other projects. MidJorney was used to generate the 'Photos and Abstract Paintings'
| Technical |
Assets created using varying workflows, modular pieces utilizing tilable textures, trimsheet workflows, mid poly face weighted normal work flows, and traditional High - Low workflows. Mostly 2k textures. Real time Ray Tracing GI and Shadows just sitting at 30FPS at 1440P
Created a main Master Shader setup to take advantage of varying tweakbles and shader features, such as masking, detail mapping, vertex painting, fresnel tweaks and more.
VHS Night Style
VHS Day Style
3rd Person Cam Clips
Vertex Painting | Red - Dust | Green - Extra Variation Mask | Blue - Edge Decal Wear
Global Parameters to control addition Tiling - Opacity - Colour, helps with asset consistency and lookdev
Global Glancing Fresnel Roughness - Adding subtle realism throughout the scene.